If you are starting a company, you should definitely look for employees with these qualities. Furthermore, we are proud to have employees at InnoGames who, in addition to their professional qualifications, share a number of characteristics that are anchored in our company culture – such as a focus on results, a sense of fairness, the ability to accept feedback, or the willingness to continually improve. In fact, we are almost always looking for staff in order to continue to grow sustainably and to implement our ambitious plans.Īs far as the perfect employee is concerned, one thing is certainly clear to us: everyone who works with us must have an affinity and ideally also a passion for games. Positions that are specifically related to games are simply difficult to fill. Recruiting top talent is not always easy. How difficult was it to find the right employees? Is there such a thing as the perfect employee? What tips do you have for young founders when selecting and hiring employees? To be honest, it is still the same motivation that back then helped us to develop “Tribal Wars”: our strong passion for games that give people all over the world hours and hours of fun and provides them with a platform where they can play together or against each other – and prove their strategic skills. The change of our focus from browsers to mobile platforms was also important for us mobile is currently the main growth driver. For example, by moving from Stade to Hamburg, bringing an investor on board at the right time, finding the right employees, further professionalizing our business, and continuously expanding our portfolio. We also took the right strategic decisions when they were needed. ![]() We had the right idea at the right time, and thanks to the high quality and strategic depth of our games, we were able to establish ourselves in the market quickly. Were there moments when you thought that you could not go on? This constant and ongoing development is still a central feature of InnoGames and is one of the things that makes us what we are today. We quickly progressed and professionalized. However, these concerns faded away with the growing success of InnoGames. Also, we had some concerns about giving up our studies altogether and fully concentrating on game development. Since we founded our company in a small city, we lacked a network that would provide us with good advice and a regular exchange with other founders. What were the biggest challenges you faced when founding InnoGames?Īt the beginning it was difficult to estimate how big the potential for online games was. We want to develop first-class games for our players – with high-quality virtual worlds that bring together millions of people around the world. In 2006 we rented an office, developed a business plan, and finally founded InnoGames in 2007. Up until that point, we were doing all these things ourselves. Game operations, including moderation and support, could no longer be managed as a side activity. Why did you decide to start a business?Īs the number of players grew, we realized that we had to make a decision: either to fully focus on the game and found a company or to continue going to university or respectively, as in Michael’s case, continue working in IT. On the first day we had advertising revenues of 10 Euros, I remember that quite well. At that time our costs were 20 Euro for the server, but we decided to earn some money through advertising. It started as a hobby project.Īt first, only a few of our friends played the browser game, but after we removed the password protection, the number quickly grew into the thousands. We wanted to create a game that we would really enjoy playing ourselves. One day in 2003 we decided to develop our own browser game for us and our friends. Playing video games has always been a great passion of the three of us. We’ve known each other since kindergarten. How did you come together as a founding team? We all share the goal of creating unique games that provide years of fun for players from around the world. All our games are developed by our highly talented team made up of over 400 employees from over 30 nations. We are best known for games like “Forge of Empires”, “Elvenar”, and “Tribal Wars”. InnoGames is Germany’s leading developer and publisher of online and mobile games. I’m very happy that I can work on something every day that our players and I really enjoy. I started programming at the age of 14 and turned this passion into a profession. ![]() I founded the company together with my brother Eike and our good friend Michael Zillmer. My name is Hendrik Klindworth and I am the Chief Executive Officer of InnoGames. Hendrik Klindworth CEO InnoGames about challenges, motivations and next steps Briefly introduce yourself!
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